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Everyman Chess
Chess Strategy

    


 
Multiple Choice Chess
by Graeme Buckley
Publication Date: January 2002 (144 pages)

Editorial Reviews:
Are you realising your chess potential? In this book international master Graeme Buckley helps you to find out. Through a series of instructive games where you must work out the next move and the tactics and strategies surrounding it, you can assess your own chess strength.

 
     
Excelling at Chess
by Jacob Aagaard
Publication Date: December 2001 (192 pages)

Editorial Reviews:
Some players become good at chess, some very good, while others excel at the game. Jacob Aagaard identifies the key factors that separate the very strong players from the rest. He includes chapters on when to calculate, how to evaluate positions, how to study theory, how to study the endgame and when to force the position. Anyone who follows the advice in this book cannot fail to improve their feel for the game.

 
     
Improve Your Middlegame Play
by Andrew Kinsman
Publication Date: March 2000 (144 pages)

Editorial Reviews:
A thorough understanding of the middlegame is essential for any aspiring player wishing to improve their game. This book uses examples from practical play to develop tactical and positional skills and awareness to enable you to make the most of your opportunities in the middlegame.

 
     
How to Defend in Chess
by Colin Crouch
Publication Date: February 2000 (224 pages)

Editorial Reviews:
Many books discuss how to attack in chess, but many points are also gained by good, resourceful defensive play - yet this is an area largely neglected in the literature of the game. This book fills this gap admirably by explaining both the basics of defending against direct offensives, and taking an in-depth look at how the all-time greats have fended off their opponents attacks.

 
     
Art of Attack in Chess
by Vladimir Vukovic
Publication Date: December 1998 (352 pages)

Editorial Reviews:
One of the finest chess books ever written, now in the revised algebraic edition. The author expounds both the basic principles and the most complex forms of attack on the king.

 
     
Practical Middlegame Tips
by Edmar Mednis
Publication Date: September 1998 (176 pages)

Editorial Reviews:
In the same lucid style as the first two volumes in this series, Practical Opening Tips and Practical Endgame Tips (also published by Cadogan), Mednis provides a wealth of common-sense advice that will benefit players of all standards. Here there are no unnatural or esoteric theories about how one should think: just down-to-earth insights from an extremely experienced writer and player.

 
     
Practical Middlegame Techniques
by Danny Kopec
Publication Date: September 1998 (144 pages)

Editorial Reviews:
A thorough grasp of key middlegame techniques is vital for success in chess, and study of this aspect of the game is one of the easiest ways to improve your playing strength. Exploiting weak pawns, converting attacks, starting kingside pawn storms, using space advantages... all of these concepts, once learned, will magically transform your approach to certain positions! By explaining, in simple terms, these fundamental strategies used by all strong players, this book will enable you to approach even the most complex of middlegames with confidence.

 
     
Surprise in Chess
by Amatzia Avni
Publication Date: February 1998 (112 pages)

Editorial Reviews:
All chess players know the impact of a surprising move in a game of chess. The victim is disoriented and often blunders in reply, while the player landing the surprise feels invigorated, lusting for the battle ahead. It is thus quite a surprise in itself that this is the first book devoted to this important practical aspect of chess psychology. Avni, a highly experienced and respected chess writer, provides a detailed understanding of the many ways of surprising the opponent. This is far more than a list of tips for how to find startling moves. Avni explains a whole theory of surprise, which the reader can absorb and make a fundamental part of his approach to chess. The book includes games where surprise played a major role, annotated by Grandmasters Ronen Har-Zvi, Gad Rechlis, Eran Liss, Ilan Manor, Ram Soffer and International master Artur Kogan. FIDE Master Amatzia Avni is a psychologist. He has written several acclaimed works on chess, including 'Creative Chess' and 'Danger in Chess,' both published by Cadogan.

 
     
Choose the Right Move
by Chris Duncan, Daniel King
Publication Date: February 1998 (200 pages)

Editorial Reviews:
Most chess books focus on chess theory and technique, yet it is in the process of choosing each move that real games are won and lost This book is full of tips and advice on how to make the right choice every time, and to see when the opponent has allowed an attacking opportunity. Both authors are experienced coaches, with pupils ranging from beginners to masters. Therefore they are ideally qualified to pinpoint ways in which players of all standards can make their analysis and decision-making more streamlined and efficient.

 
     
Creative Chess
by Amatzia Avni
Publication Date: October 1997 (160 pages)

Editorial Reviews:
After a discussion of the characteristics and processes of creativity, 10 central concepts, such as unusual positioning and functioning of pieces, alertness to subtle differences, absurd moves, flexibility, etc., are presented with a wealth of truly amazing examples to encourage the reader to broaden the horizons of his chess thinking. With further chapters on techniques for developing creativity, analysis of particularly creative games and test-yourself positions, the author, an Israeli chessmaster, prominent study composer and organisational psychologist argues that you too can play creative chess.

 
     
Improve Your Chess Now
by Jon Tisdall
Publication Date: October 1997 (224 pages)

Editorial Reviews:
In a strikingly original self-improvement manual, Jonathan Tisdall draws on his own experiences to explain why erratic results and painful setbacks occur, and shows how to institute a training program that can lift the player's game to new heights. Tisdall's improvement ideas will fire the imagination of players at all levels.

 
     







  
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