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Chess Masterpieces: One Thousand Years of Extraordinary Chess Sets [Hardcover]
by George Dean (Author), Maxine Brady (Author), Garry Kasparov (Introduction)
Publication Date: October 1, 2010 (272 pages)
Editorial Reviews:
These remarkable chess sets span civilizations, chronicling the game and its design beginning with the earliest known pieces and coming up to the surprising present. Considering chess through the perspectives of art and history, the engaging text touches upon the influences of local cultures and available materials, as well as the battles, rulers, and political factions that often inspired thematic sets. In addition to classic sets produced by Wedgwood, Meissen, and Murano, Chess Masterpieces includes the first ever comparison of two sets created by Fabergé (only one of which was previously known to exist), and extensive examples of 20th- and 21st-century sets crafted by artists such as Man Ray, Marcel Duchamp, Salvador Dalí, and Damien Hirst.
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Chess Metaphors: Artificial Intelligence and the Human Mind (Hardcover)
by Diego Rasskin-Gutman
Publication Date: September 1, 2009 (224 pages)
Editorial Reviews:
When we play the ancient and noble game of chess, we grapple with ideas about honesty, deceitfulness, bravery, fear, aggression, beauty, and creativity, which echo (or allow us to depart from) the attitudes we take in our daily lives. Chess is an activity in which we deploy almost all our available cognitive resources; therefore, it makes an ideal laboratory for investigation into the workings of the mind. Indeed, research into artificial intelligence (AI) has used chess as a model for intelligent behavior since the 1950s. In Chess Metaphors, Diego Rasskin-Gutman explores fundamental questions about memory, thought, emotion, consciousness, and other cognitive processes through the game of chess, using the moves of thirty-two pieces over sixty-four squares to map the structural and functional organization of the brain.
Rasskin-Gutman focuses on the cognitive task of problem solving, exploring it from the perspectives of both biology and AI. He examines concept after concept, move after move, delving into the varied mental mechanisms and the cognitive processes underlying the actions of playing chess. Bringing the game of chess into a larger framework, he analyzes its collateral influences that spread along the frontiers of games, art, and science. Finally, he investigates AI's effort to program a computer that could beat a flesh-and-blood grandmaster (and win a world chess championship) and how the results fall short when compared to the truly creative nature of the human mind.
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Marcel Duchamp: The Art of Chess (Hardcover)
by Francis M. Naumann, Bradley Bailey (Author), Jennifer Shahade (Author)
Publication Date: June 30, 2009 (148 pages)
Editorial Reviews:
Marcel Duchamp was both an artist and a chess player, but until now, little was known of his chess activities. In analyzing Duchamp's games--seeing how he reacted in specific situations during play--we can better understand how his mind worked, and gain insight into the strategies that motivated his work as an artist. Duchamp saw a correlation between art and chess, and actively sought opportunities to combine the two seemingly unrelated disciplines. Not only did he love the game, but he was aware of the reputation of chess as an intensely cerebral pursuit, and to the end of his life, he remained committed to challenging the French adage "d'etre bete comme un peintre" ("to be stupid like a painter"), raising his art to equivalently complex, intellectual heights. Naumann shows us just how deeply intertwined the two activities were for Duchamp.
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